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Viendo una revisión 125. There is a more recent version of this deck.
Recursion deck that uses Marchesa's ability to generate value by sacrificing creatures to repeatably get etb and dies triggers.
This is a control / value deck that seeks to soft lock opponents before using combat damage to win. Recur creatures with counterspell, removal, or discard abilities to remove single targets or make board wipes effectively one-sided.
Primary game plan is to gain control of the board then win via combat damaging, using Marchesa to pump the team (assuming ability to keep putting yourself under opponents life until the last attacks).
Alternative win con is Glen Elendra Archmage + Mikaeus/Metallic Mimic + Goblin Bombardment / Flayer of the Hatebound (need a sac outlet as well for latter). Create infinite persist & damage loop.
As the deck is built around Marchesa's ability it's key to have her out and you want to get to all three colours as soon as possible. Ways to place +1/+1 counters on creatures without having to attack are also key and graft creatures are the most effective repeatable means. Ramp is more important than card draw in the opening hand as repeat card draw can be enabled once the engine is setup.
Deck can do a lot of damage to itself (to facilitate dethrone) so it's important to monitor life total when playing and not drop too low.
Power level 6 - Consistent and resilient deck that tends to take a while to win and can die to itself if there are too many life loss effects (pain lands, paying life to draw cards)
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