Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{1}{G}
Ambush Viper
Creature - Snake
Flash
Deathtouch
2 /
1
{1}{G}
Ambush Viper
Creature - Snake
Flash
Deathtouch
2 /
1
{1}{G}
Ambush Viper
Creature - Snake
Flash
Deathtouch
2 /
1
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 /
1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 /
1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 /
1
{1}{G}
Death-Hood Cobra
Creature - Phyrexian Snake
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
2 /
2
{1}{G}
Death-Hood Cobra
Creature - Phyrexian Snake
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
2 /
2
{1}{G}
Death-Hood Cobra
Creature - Phyrexian Snake
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
2 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 /
2
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 /
2
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 /
2
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 /
3
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 /
3
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 /
3
{3}{G}
Patagia Viper
Creature - Snake
Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
2 /
1
{3}{G}
Patagia Viper
Creature - Snake
Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
2 /
1
{3}{G}
Patagia Viper
Creature - Snake
Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
2 /
1
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
{2}{G}
Sosuke's Summons
Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
{2}{G}
Sosuke's Summons
Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 /
2
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 /
2
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 /
2
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{G}
Wasteland Viper
Creature - Snake
Deathtouch
Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 /
2
{G}
Wasteland Viper
Creature - Snake
Deathtouch
Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 /
2
{G}
Wasteland Viper
Creature - Snake
Deathtouch
Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 /
2
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
1
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
1
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)