Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}
Aerial Maneuver
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 /
5
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 /
2
{2}{W}
Bar the Door
Instant
Creatures you control get +0/+4 until end of turn.
{4}{W}
Battleflight Eagle
Creature - Bird
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
2 /
2
{2}{W}
Benalish Veteran
Creature - Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
2 /
2
{2}{W}
Benalish Veteran
Creature - Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
2 /
2
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 /
1
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 /
1
{1}{W}
Break of Day
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{W}
Burden of Guilt
Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{4}{W}
Commander's Authority
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
{2}{W}{W}
Curse of Exhaustion
Enchantment - Aura Curse
Enchant player
Enchanted player can't cast more than one spell each turn.
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 /
1
{2}{W}
Devout Chaplain
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2 /
2
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{W}
Dutiful Thrull
Creature - Thrull
{B}: Regenerate Dutiful Thrull.
1 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{2}{W}
Fulgent Distraction
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
{2}{W}
Gavony Ironwright
Creature - Human Soldier
Fateful hour -- As long as you have 5 or less life, other creatures you control get +1/+4.
1 /
4
{3}{W}
Ghalma's Warden
Creature - Elephant Soldier
Metalcraft -- Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
2 /
4
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 /
2
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 /
2
{4}{W}{W}
Goldnight Redeemer
Creature - Angel
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
4 /
4
{4}{W}
Guardian Lions
Creature - Cat
Vigilance (Attacking doesn't cause this creature to tap.)
1 /
6
{4}{W}
Guardian Lions
Creature - Cat
Vigilance (Attacking doesn't cause this creature to tap.)
1 /
6
{2}{W}
Guardians of Akrasa
Creature - Human Soldier
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 /
4
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
2
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
2
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 /
5
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 /
5
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 /
5
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 /
5
{2}{W}
Niblis of the Mist
Creature - Spirit
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
2 /
1
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
{1}{W}{W}
Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{W}
Sanctuary Cat
Creature - Cat
1 /
2
{W}
Seize the Initiative
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 /
3
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 /
3
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 /
3
{W}
Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
{1}{W}{W}
Thraben Doomsayer
Creature - Human Cleric
{T}: Create a 1/1 white Human creature token.
Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2.
2 /
2
{1}{W}
Thraben Valiant
Creature - Human Soldier
Vigilance
2 /
1
{1}{W}
Thraben Valiant
Creature - Human Soldier
Vigilance
2 /
1
{4}{W}{W}
Urbis Protector
Creature - Human Cleric
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
1 /
1
{4}{W}{W}{W}
Vengeful Archon
Creature - Archon
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
7 /
7
{W}
War Falcon
Creature - Bird
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
2 /
1
{W}
War Falcon
Creature - Bird
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
2 /
1
{1}{W}
Whitesun's Passage
Instant
You gain 5 life.
{3}{W}
Zarichi Tiger
Creature - Cat
{1}{W}, {T}: You gain 2 life.
2 /
3
{1}{W}
Zealous Strike
Instant
Target creature gets +2/+2 and gains first strike until end of turn.