As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
2 /
2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
2 /
2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
2 /
2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
2 /
2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 /
2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 /
2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 /
2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 /
2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{3}{G}
Hunting Triad
Tribal Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{3}{G}
Hunting Triad
Tribal Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{3}{G}
Hunting Triad
Tribal Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 /
1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 /
1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 /
1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 /
1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 /
1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 /
1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 /
2
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 /
2
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 /
2
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.