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{X}{G}
Animist's Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
{X}{G}
Animist's Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{6}{R}{R}
Avatar of Slaughter
Creature - Avatar
All creatures have double strike and attack each combat if able.
8 / 8
{7}{R}
Bearer of the Heavens
Creature - Giant
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
10 / 10
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.
3 / 4
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.
3 / 4
{8}
Colossus of Akros
Artifact Creature - Golem
Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10 / 10
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fungal Sprouting
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
{3}{G}
Fungal Sprouting
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
{3}{G}
Fungal Sprouting
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U/R}{U/R}{U/R}
Mindwrack Liege
Creature - Horror
Other blue creatures you control get +1/+1.

Other red creatures you control get +1/+1.

{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
4 / 4
{3}{U/R}{U/R}{U/R}
Mindwrack Liege
Creature - Horror
Other blue creatures you control get +1/+1.

Other red creatures you control get +1/+1.

{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
4 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Progenitus
Legendary Creature - Hydra Avatar
Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10 / 10
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{3}{R}{G}
Zhur-Taa Ancient
Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
7 / 5
{3}{R}{G}
Zhur-Taa Ancient
Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
7 / 5

{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{4}{G}{G}
Summoning Trap
Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{4}{G}{G}
Summoning Trap
Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.