Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 /
3
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 /
3
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 /
3
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 /
3
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 /
1
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 /
2
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 /
2
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 /
2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 /
2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 /
2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 /
2
{1}{B}{B}
Liliana, Heretical Healer
Legendary Creature - Human Cleric
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
2 /
3
--
Liliana, Defiant Necromancer
Legendary Planeswalker - Liliana
+2: Each player discards a card.
-X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
2 /
3
{1}{B}{B}
Liliana, Heretical Healer
Legendary Creature - Human Cleric
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
2 /
3
--
Liliana, Defiant Necromancer
Legendary Planeswalker - Liliana
+2: Each player discards a card.
-X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
2 /
3
--
Llanowar Wastes
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 /
2
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 /
2
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{X}{W}{W}
Rally the Ancestors
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
{X}{W}{W}
Rally the Ancestors
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
{X}{W}{W}
Rally the Ancestors
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
{X}{W}{W}
Rally the Ancestors
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 /
1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 /
1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 /
1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 /
1
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 /
3
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 /
3
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 /
3
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 /
5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 /
5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 /
5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.