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{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
{2}{R}
Harness the Storm
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
{2}{R}
Harness the Storm
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
{2}{R}
Harness the Storm
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

{4}{R}{R}
Chandra, Flamecaller
Legendary Planeswalker - Chandra
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.
L: 4
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{3}{B}{B}
Ob Nixilis Reignited
Legendary Planeswalker - Nixilis
+1: You draw a card and you lose 1 life.

-3: Destroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
L: 5
{2}{B}
To the Slaughter
Instant
Target player sacrifices a creature or planeswalker.

Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
{2}{B}
To the Slaughter
Instant
Target player sacrifices a creature or planeswalker.

Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
{2}{B}
To the Slaughter
Instant
Target player sacrifices a creature or planeswalker.

Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.