Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
{3}
Crystal Ball
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}
Divination
Sorcery
Draw two cards.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{B}
Soul Salvage
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}
Staff of the Death Magus
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
{2}{U}
Stealth Mission
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
{3}
Sword of Vengeance
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
{2}{W}{U}{B}
Yennett, Cryptic Sovereign
Legendary Creature - Sphinx
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.