Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{1}{W}
Drannith Magistrate
Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
1 /
3
{1}{W}{B}
General Kudro of Drannith
Legendary Creature - Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3 /
3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 /
3
{3}{W}
Huntmaster Liger
Creature - Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3 /
4
{1}{R}{W}{B}
Jirina Kudro
Legendary Creature - Human Soldier
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
3 /
3
--
Knock Blocked
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{3}{R}{R}
Lukka, Coppercoat Outcast
Legendary Planeswalker - Lukka
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
-2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
-7: Each creature you control deals damage equal to its power to each opponent.
L:
5
{2}{W}{W}
Mythos of Snapdax
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
{3}
Savai Crystal
Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Savai Crystal
Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Savai Sabertooth
Creature - Cat
3 /
1
{1}{R}{W}{B}
Snapdax, Apex of the Hunt
Legendary Creature - Dinosaur Cat Nightmare
Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3 /
5
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)