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{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{2}{W}{W}
Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
{2}{W}{W}
Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
{2}{W}{W}
Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
{2}{W}{W}
Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{W}
Glittering Lynx
Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.

{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1 / 1
{W}
Glittering Lynx
Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.

{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1 / 1
{W}
Glittering Lynx
Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.

{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1 / 1
{W}
Glittering Lynx
Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.

{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{W}
Soul Charmer
Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2 / 2
{2}{W}
Soul Charmer
Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2 / 2
{2}{W}
Soul Charmer
Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2 / 2
{2}{W}
Soul Charmer
Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2 / 2
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 / 2
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 / 2
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 / 2
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 / 2
{4}
Well of Life
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
{4}
Well of Life
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
{4}
Well of Life
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
{4}
Well of Life
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.

{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{3}{W}{W}
Jeweled Spirit
Creature - Spirit
Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3 / 3
{3}{W}{W}
Jeweled Spirit
Creature - Spirit
Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3 / 3
{3}{W}{W}
Jeweled Spirit
Creature - Spirit
Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3 / 3
{3}{W}{W}
Jeweled Spirit
Creature - Spirit
Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3 / 3
{3}{W}{W}
Mageta the Lion
Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
3 / 3
{2}{W}
Mercenary Informer
Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2 / 1
{2}{W}
Mercenary Informer
Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2 / 1
{2}{W}
Mercenary Informer
Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2 / 1
{2}{W}
Mercenary Informer
Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2 / 1