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{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{G}{U}{R}
Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
{G}{U}{R}
Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
{G}{U}{R}
Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
{G}{U}{R}
Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

{U}{ // }{2}{G}
Illusion // Reality
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.



Destroy target artifact.
{U}{ // }{2}{G}
Illusion // Reality
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.



Destroy target artifact.
{U}{ // }{2}{G}
Illusion // Reality
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.



Destroy target artifact.
{U}{ // }{2}{G}
Illusion // Reality
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.



Destroy target artifact.
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{2}{U}
Whirlpool Warrior
Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2 / 2
{2}{U}
Whirlpool Warrior
Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2 / 2
{2}{U}
Whirlpool Warrior
Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2 / 2
{2}{U}
Whirlpool Warrior
Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2 / 2