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Select Main Deck Cards

{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
{2}{W}{W}
Brigid, Hero of Kinsbaile
Legendary Creature - Kithkin Archer
First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2 / 3
{2}{W}{W}
Brigid, Hero of Kinsbaile
Legendary Creature - Kithkin Archer
First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2 / 3
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Plover Knights
Creature - Kithkin Knight
Flying, first strike
3 / 3
{3}{W}{W}
Plover Knights
Creature - Kithkin Knight
Flying, first strike
3 / 3
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
--
Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.

{T}: Add {W}.

Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
--
Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.

{T}: Add {W}.

Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
--
Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.

{T}: Add {W}.

Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
--
Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.

{T}: Add {W}.

Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{1}{W}
Surge of Thoughtweft
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
{1}{W}
Surge of Thoughtweft
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.
1 / 3
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.
1 / 3
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.
1 / 3
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{W}{W}
Wizened Cenn
Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
2 / 2
{W}{W}
Wizened Cenn
Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
2 / 2
{W}{W}
Wizened Cenn
Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
2 / 2
{W}{W}
Wizened Cenn
Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
2 / 2