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{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{3}{W}
Angel of Finality
Creature - Angel
Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.
3 / 4
{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 / 3
{5}{W}{W}
Angel of the Dire Hour
Creature - Angel
Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
5 / 4
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{4}{W}{W}
Axis of Mortality
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
--
Blinkmoth Nexus
Land
{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{1}{W}
Containment Priest
Creature - Human Cleric
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
2 / 2
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{3}
Extraplanar Lens
Artifact
Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{W}
Faith's Shield
Instant
Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour -- If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 / 1
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{1}{W}
Leonin Arbiter
Creature - Cat Cleric
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
2 / 2
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{W}{W}
Linvala, Keeper of Silence
Legendary Creature - Angel
Flying

Activated abilities of creatures your opponents control can't be activated.
3 / 4
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{3}{W}{W}
Lyra Dawnbringer
Legendary Creature - Angel
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.
5 / 5
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{2}
Nim Deathmantle
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}
{2}{W}
Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}{W}
Oketra's Last Mercy
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Ranger of Eos
Creature - Human Soldier Ranger
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
3 / 2
{5}{W}{W}
Resolute Archangel
Creature - Angel
Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
4 / 4
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{W}{W}
Samurai of the Pale Curtain
Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.
2 / 2
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 / 1
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1
{6}
Staff of Nin
Artifact
At the beginning of your upkeep, draw a card.

{T}: Staff of Nin deals 1 damage to any target.
{2}{W}
Stonecloaker
Creature - Gargoyle
Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.
3 / 2
{1}{W}
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 / 5
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

{1}{W}{W}{W}
Archangel of Tithes
Creature - Angel
Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.