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Select Main Deck Cards

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Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{1}{R}{G}
Centaur Archer
Creature - Centaur Archer
{T}: Centaur Archer deals 1 damage to target creature with flying.
3 / 2
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{G}
Druid of the Anima
Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
1 / 1
{1}{G}
Druid of the Anima
Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
1 / 1
{1}{G}
Elvish Archers
Creature - Elf Archer
First strike
2 / 1
{1}{G}
Elvish Archers
Creature - Elf Archer
First strike
2 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{G}{W}
Heroes' Reunion
Instant
Target player gains 7 life.
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{1}
Jeweled Bird
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
{1}{G}{G}
Jolrael's Centaur
Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}{G}{G}
Jolrael's Centaur
Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}{W}
Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
{1}{W}
Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
{1}{W}
Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
{2}{B}{R}
Kardur, Doomscourge
Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4 / 3
{2}{B}{R}
Kardur, Doomscourge
Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4 / 3
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{B}{R}{G}
Misfortune
Sorcery
An opponent chooses one --

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
{1}{B}{R}{G}
Misfortune
Sorcery
An opponent chooses one --

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{3}{G}
Paragon of Eternal Wilds
Creature - Human Druid
Other green creatures you control get +1/+1.

{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2 / 2
{3}{G}
Paragon of Eternal Wilds
Creature - Human Druid
Other green creatures you control get +1/+1.

{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2 / 2
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{3}{R}
Roar of the Crowd
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
{2}{G}
Sacellum Archers
Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
2 / 3
{2}{G}
Sacellum Archers
Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
2 / 3
{2}{G}
Sacellum Archers
Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
2 / 3
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{3}{G}{W}
Selesnya Sagittars
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Selesnya Sagittars can block an additional creature each combat.
2 / 5
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.