At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2 /
3
{W}{W}{B}{B}
Basilica Bell-Haunt
Creature - Spirit
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
3 /
4
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{1}{W/B}{ // }{2}{W}{B}
Consecrate // Consume
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
{1}{W/B}{ // }{2}{W}{B}
Consecrate // Consume
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{3}{W}{B}
Grasping Thrull
Creature - Thrull
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
3 /
3
{3}{W}{B}
Grasping Thrull
Creature - Thrull
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
3 /
3
{1}
Jeweled Bird
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
{5}{W}{B}
Knight of the Last Breath
Creature - Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
4 /
4
{5}{W}{B}
Knight of the Last Breath
Creature - Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
4 /
4
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
2 /
2
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 /
3
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 /
3
{1}{B}
Rime Transfusion
Snow Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.)
{1}{B}
Rime Transfusion
Snow Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.)
{2}{W}
Scholar of Athreos
Creature - Human Cleric
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
1 /
4
{2}{W}
Scholar of Athreos
Creature - Human Cleric
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
1 /
4
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
{W}{B}
Zealous Persecution
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.