Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{W}
Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 /
2
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 /
2
{1}{W}{B}
Orzhov Pontiff
Creature - Human Cleric
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one --
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
1 /
1
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Restoration Angel
Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 /
4
{3}{W}
Restoration Angel
Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 /
4
{3}{W}
Restoration Angel
Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 /
4
{3}{W}
Restoration Angel
Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 /
4
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 /
5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 /
5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 /
5
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 /
4
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{W}
Wall of Omens
Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
0 /
4
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2 /
1
{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{2}{G}{G}
Creeping Corrosion
Sorcery
Destroy all artifacts.
{2}{W}
Eidolon of Rhetoric
Enchantment Creature - Spirit
Each player can't cast more than one spell each turn.
1 /
4
{X}
Engineered Explosives
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
{1}{W}
Kataki, War's Wage
Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
2 /
1
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 /
2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
{2}{G}{W}{W}
Sigarda, Host of Herons
Legendary Creature - Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
5 /
5
{4}{B}
Stain the Mind
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
{4}{B}
Stain the Mind
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
{2}{G}{G}
Thrun, the Last Troll
Legendary Creature - Troll Shaman
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)