{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{2}{U}
Bazaar Trademage
Creature - Human Wizard
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3 /
4
{2}{U}
Bazaar Trademage
Creature - Human Wizard
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3 /
4
{2}{U}
Bazaar Trademage
Creature - Human Wizard
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3 /
4
{2}{U}
Bazaar Trademage
Creature - Human Wizard
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3 /
4
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
--
Centaur Garden
Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
{2}{U}
Cephalid Inkshrouder
Creature - Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2 /
1
{2}{U}
Cephalid Inkshrouder
Creature - Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2 /
1
{2}{U}
Cephalid Inkshrouder
Creature - Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2 /
1
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{U}{U}
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2 /
1
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2 /
1
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2 /
1
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2 /
1
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}{G}
Honored Hydra
Creature - Snake Hydra
Trample
Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
6 /
6
{5}{G}
Honored Hydra
Creature - Snake Hydra
Trample
Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
6 /
6
{5}{G}
Honored Hydra
Creature - Snake Hydra
Trample
Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
6 /
6
--
Hostile Desert
Land - Desert
{T}: Add {C}.
{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Memory's Journey
Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Memory's Journey
Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Memory's Journey
Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{1}{G}
Noose Constrictor
Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2 /
2
{1}{G}
Noose Constrictor
Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2 /
2
{1}{G}
Noose Constrictor
Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2 /
2
{1}{G}
Noose Constrictor
Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2 /
2
{G}{U}
Simic Charm
Instant
Choose one --
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
{G}{U}
Simic Charm
Instant
Choose one --
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.