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A fun and interactive deck that takes advantage of creatures with powerful enters the battlefield abilities combined with Panharmonicon and blink effects. Wins by beating down with fliers or swarming with ground creatures. Listed below are some fun interactions.
Ancient Stirrings: Obviously helps us find lands and artifacts. Lets us skimp on lands a little bit. Also can find all the pieces of our infinite combo since the creatures have devoid and are technically colorless.
Combo: With a Panharmonicon in play, Drowner of Hope + Eldrazi Displacer is an infinite combo. When Drowner comes into play it makes four scions instead of two. We sac three of the tokens for mana to activate Eldrazi Displacer’s ability and blink the Drowner making four more scions. Since we only need to sac three scions for Displacer’s ability and we get four total, we net one scion for every iteration of the loop. By itself this combo is infinite colorless mana and infinite tokens. We also can use our infinite mana to do infinite blinks with Displacer, so if any of our other creatures are in play it gets real fun. Knight of Autumn gains infinite life, Mulldrifter draws our whole deck, Duplicant exiles all our opponents creatures. Merfolk Branchwalker can mill our entire deck and then if we have a Reveillark we can return all our creatures to play from the graveyard.
If you have a blink effect, you can evoke Mulldrifter and then blink it in response to the sacrifice trigger to save the Mulldrifter. Lets us save a couple mana and draw some extra cards.
Creatures blinked by Eldrazi Displacer come back tapped. Can be used to tap your opponents creatures to prevent them from attacking or blocking.
If you play Knight of Autumn w/ Panharmonicon in play you can choose different modes for each instance of the trigger. I.e.- blow up an artifact with one trigger and add two +1/+1 counters with the other trigger.
If you’re exiling multiple creatures with Duplicant, choose to exile the biggest creature last. That way the Duplicant gets the biggest creature’s stats.
If you have Eldrazi Displacer and Restoration Angel w/ Panharmonicon in play, rather than blinking your creatures w/ Displacer, it’s better to blink the the Resto w/ Displacer. With Panharmonicon doubling its effect you’ll get two blinks every time you use Displacer’s ability.
Reveillark doesn’t need to die for its ability to trigger, it just needs to leave play. So you can blink it to bring stuff back from the graveyard.
If you are planning on blinking one of your creatures and you expect your opponent to attack you on their turn, it is often best to wait until your opponent’s combat to do the blinking. This way you can block w/ the creature you want to blink and then blink it before damage so that you still get the ETB effect you wanted but also save some life. Obviously this isn’t always correct- for example if you want to blink a Merfolk Branchwalker or Mulldrifter to look for a land to play it is best to do it on your turn so you can play the land when you find it. Blinking during combat can also leave you vulnerable to instant speed removal so keep that in mind.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
Comparar | Revisión | Creado | Por | |||
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» | Revisión 6 | Noviembre 11, 2018 | slaveofbolas | |||
Revisión 5 | Octubre 21, 2018 | slaveofbolas | ||||
Revisión 4 | Octubre 20, 2018 | slaveofbolas | ||||
Revisión 3 | Octubre 19, 2018 | slaveofbolas | ||||
Revisión 2 | Octubre 19, 2018 | slaveofbolas | ||||
Revisión 1 | Octubre 17, 2018 | slaveofbolas |