Return all attacking creatures to their owner's hand.
{5}{U}{U}
Angler Turtle
Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
5 /
7
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{W}{W}
Archon of Redemption
Creature - Archon
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3 /
4
{3}{W}{W}
Aven Gagglemaster
Creature - Bird Warrior
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
4 /
3
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{1}{W}
Cartographer's Hawk
Creature - Bird
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 /
1
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --
• Destroy all creatures.
• Destroy all artifacts and enchantments.
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying
When Cloudblazer enters, you gain 2 life and draw two cards.
2 /
2
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{W}
Crush Contraband
Instant
Choose one or both --
• Exile target artifact.
• Exile target enchantment.
{5}{U}{U}
Diluvian Primordial
Creature - Avatar
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 /
5
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 /
3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying
Other creatures you control with flying get +1/+1.
2 /
3
{2}{U}
Ever-Watching Threshold
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
{4}{U}
Faerie Formation
Creature - Faerie
Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
5 /
4
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{3}{W}{W}
Gideon Jura
Legendary Planeswalker - Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
L:
6
{3}{U}{U}
Gravitational Shift
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
{2}{W}
Hanged Executioner
Creature - Spirit
Flying
When Hanged Executioner enters, create a 1/1 white Spirit creature token with flying.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{5}{U}{U}
Inspired Sphinx
Creature - Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
5 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}{W}{U}{U}
Isperia, Supreme Judge
Legendary Creature - Sphinx
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
6 /
4
{1}{W/U}{W/U}
Jubilant Skybonder
Creature - Human Wizard
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
2 /
2
{2}{W}
Kangee's Lieutenant
Creature - Bird Soldier
Flying
Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 /
1
{3}{W}{U}
Kangee, Sky Warden
Legendary Creature - Bird Wizard
Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
3 /
3
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}
Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Moorland Haunt
Land
{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
{1}{W}
Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.