At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
7 /
7
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
7 /
7
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
7 /
7
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
7 /
7
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 /
3
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 /
3
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 /
3
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 /
3
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{2}{G}{G}
Primitive Etchings
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
{2}{G}{G}
Primitive Etchings
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
{G}{G}{G}{G}{G}
Rushwood Elemental
Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4 /
4
{G}{G}{G}{G}{G}
Rushwood Elemental
Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4 /
4
{G}{G}{G}{G}{G}
Rushwood Elemental
Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4 /
4
{G}{G}{G}{G}{G}
Rushwood Elemental
Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4 /
4
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 /
7
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 /
7
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 /
7
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 /
7
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.