Raid -- If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
{1}{U}{U}
Admiral's Order
Instant
Raid -- If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
{3}
Bontu's Monument
Legendary Artifact
Black creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
2 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 /
3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 /
3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 /
3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 /
3
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{U}{U}
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{1}{U}{U}
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{1}{B}{B}
Lost Legacy
Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{3}{B}{B}
Secret Salvage
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.