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{2}{B}
Agadeem Occultist
Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0 / 2
{2}{B}
Agadeem Occultist
Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0 / 2
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 / 3
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 / 3
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{W}
Expedition Envoy
Creature - Human Scout Ally
2 / 1
{W}
Expedition Envoy
Creature - Human Scout Ally
2 / 1
{W}
Expedition Envoy
Creature - Human Scout Ally
2 / 1
{W}
Hada Freeblade
Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0 / 1
{W}
Hada Freeblade
Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0 / 1
{W}
Hada Freeblade
Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0 / 1
{W}
Hada Freeblade
Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0 / 1
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{2}{W}
Lantern Scout
Creature - Human Scout Ally
Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
3 / 2
{2}{W}
Lantern Scout
Creature - Human Scout Ally
Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
3 / 2
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{2}{W}
Makindi Shieldmate
Creature - Kor Soldier Ally
Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0 / 3
{2}{W}
Makindi Shieldmate
Creature - Kor Soldier Ally
Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0 / 3
{2}{W}
Makindi Shieldmate
Creature - Kor Soldier Ally
Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0 / 3
{4}{W}
Munda's Vanguard
Creature - Kor Knight Ally
Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3 / 3
{4}{W}
Munda's Vanguard
Creature - Kor Knight Ally
Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3 / 3
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 / 2
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 / 2
{1}{W}
Ondu War Cleric
Creature - Human Cleric Ally
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{X}{X}{W}{W}
Quarantine Field
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
{X}{X}{W}{W}
Quarantine Field
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
{X}{X}{W}{W}
Quarantine Field
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)

{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{W}
Felidar Cub
Creature - Cat Beast
Sacrifice Felidar Cub: Destroy target enchantment.
2 / 2
{1}{W}
Felidar Cub
Creature - Cat Beast
Sacrifice Felidar Cub: Destroy target enchantment.
2 / 2
{1}{W}
Felidar Cub
Creature - Cat Beast
Sacrifice Felidar Cub: Destroy target enchantment.
2 / 2
{1}{W}
Felidar Cub
Creature - Cat Beast
Sacrifice Felidar Cub: Destroy target enchantment.
2 / 2
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1