Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 /
6
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 /
6
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 /
6
{W}
Goldenglow Moth
Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0 /
1
{W}
Goldenglow Moth
Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0 /
1
{W}
Goldenglow Moth
Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0 /
1
{W}
Goldenglow Moth
Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0 /
1
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Perimeter Captain
Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0 /
4
{W}
Perimeter Captain
Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0 /
4
{W}
Perimeter Captain
Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0 /
4
{W}
Perimeter Captain
Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 /
4
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 /
4
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 /
4
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying
Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 /
8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying
Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 /
8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying
Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 /
8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying
Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)