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Select Main Deck Cards

{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{B/G}
Quillspike
Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 / 1
{2}{B/G}
Quillspike
Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 / 1
{2}{B/G}
Quillspike
Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 / 1
{2}{B/G}
Quillspike
Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 / 1
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{G}
Unnatural Predation
Instant
Target creature gets +1/+1 and gains trample until end of turn.
{G}
Unnatural Predation
Instant
Target creature gets +1/+1 and gains trample until end of turn.
{G}
Unnatural Predation
Instant
Target creature gets +1/+1 and gains trample until end of turn.
{G}
Unnatural Predation
Instant
Target creature gets +1/+1 and gains trample until end of turn.
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 / 1
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 / 1
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 / 1
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 / 1