Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
{3}{W}
Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
{3}{W}
Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
{1}{W}
Avacynian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 /
2
{1}{W}
Avacynian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 /
2
{1}{W}
Avacynian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 /
2
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 /
1
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 /
1
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 /
1
{B}
March of the Drowned
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
{B}
March of the Drowned
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
{B}
March of the Drowned
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}
Rathi Trapper
Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1 /
2
{1}{B}
Rathi Trapper
Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1 /
2
{1}{B}
Rathi Trapper
Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1 /
2
{4}{B}
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
{4}{B}
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
{4}{B}
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{W}{W}
Sigiled Paladin
Creature - Human Knight
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
2
{W}{W}
Sigiled Paladin
Creature - Human Knight
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
2
{W}{W}
Sigiled Paladin
Creature - Human Knight
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
{3}{W}
Ballynock Trapper
Creature - Kithkin Soldier
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
2 /
2
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 /
2
{4}{W}
Debtor's Pulpit
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Tap target creature."
{W}
Dispatch
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
{W}
Djeru's Resolve
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 /
1
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 /
1
{5}{W}
Harrier Griffin
Creature - Griffin
Flying
At the beginning of your upkeep, tap target creature.
3 /
3
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 /
1
{3}{B}{B}
Ogre Slumlord
Creature - Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
3 /
3
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{1}{W}
Sigardian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 /
2
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{1}{W}{B}
Vectis Dominator
Artifact Creature - Human Wizard
{T}: Tap target creature unless its controller pays 2 life.