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{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
{3}
Branch of Vitu-Ghazi
Land
{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
{3}
Branch of Vitu-Ghazi
Land
{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
{3}
Branch of Vitu-Ghazi
Land
{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
{3}
Branch of Vitu-Ghazi
Land
{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {G}.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {G}.
{7}{W}{U}
Ethersworn Sphinx
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 4
{7}{W}{U}
Ethersworn Sphinx
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 4
{7}{W}{U}
Ethersworn Sphinx
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 4
{7}{W}{U}
Ethersworn Sphinx
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 4
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {B}.
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {B}.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
{7}{G}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{7}{G}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{7}{G}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{7}{G}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{3}{G}{G}
Rust Goliath
Artifact Creature - Construct
Prototype {3}{G}{G} -- 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Reach, trample
10 / 10
{3}{G}{G}
Rust Goliath
Artifact Creature - Construct
Prototype {3}{G}{G} -- 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Reach, trample
10 / 10
--
Scene of the Crime
Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.

{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.

{2}, Sacrifice Scene of the Crime: Draw a card.
--
Scene of the Crime
Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.

{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.

{2}, Sacrifice Scene of the Crime: Draw a card.
--
Scene of the Crime
Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.

{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.

{2}, Sacrifice Scene of the Crime: Draw a card.
--
Scene of the Crime
Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.

{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.

{2}, Sacrifice Scene of the Crime: Draw a card.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {G}.
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {G}.
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {W}.
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {W}.
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {W}.
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {W}.
{6}{G}{G}
Thunderous Debut
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
{6}{G}{G}
Thunderous Debut
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
{6}{G}{G}
Thunderous Debut
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
{6}{G}{G}
Thunderous Debut
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}{G}
Woodcaller Automaton
Artifact Creature - Construct
Prototype {2}{G}{G} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8 / 8
{2}{G}{G}
Woodcaller Automaton
Artifact Creature - Construct
Prototype {2}{G}{G} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8 / 8
{2}{G}{G}
Woodcaller Automaton
Artifact Creature - Construct
Prototype {2}{G}{G} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8 / 8
{2}{G}{G}
Woodcaller Automaton
Artifact Creature - Construct
Prototype {2}{G}{G} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8 / 8
{3}
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{3}
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{3}
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{3}
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)