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Select Main Deck Cards

{3}
Assembly-Worker
Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2 / 2
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{3}{G}
Aurochs
Creature - Aurochs
Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 3
{1}{G}{G}
Brushwagg
Creature - Brushwagg
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
3 / 2
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{1}{B}
Dauthi Horror
Creature - Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.
2 / 1
{2}{G}
Faerie Noble
Creature - Faerie Noble
Flying

Other Faerie creatures you control get +0/+1.

{T}: Other Faerie creatures you control get +1/+0 until end of turn.
1 / 2
{3}{G}
Fungus Elemental
Creature - Fungus Elemental
{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn.
3 / 3
{3}{G}
Fungus Sliver
Creature - Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
2 / 2
{3}{R}{R}
Goblin Assassin
Creature - Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
2 / 2
{3}{R}
Goblin Berserker
Creature - Goblin Berserker
First strike, haste
2 / 2
{2}{R}{R}
Goblin Mutant
Creature - Goblin Mutant
Trample

Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.

Goblin Mutant can't block creatures with power 3 or greater.
5 / 3
{2}{R}{R}
Goblin Wizard
Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.

{R}: Target Goblin gains protection from white until end of turn.
1 / 1
{2}{U}{U}
Homarid Shaman
Creature - Homarid Shaman
{U}: Tap target green creature.
2 / 1
{4}{U}
Homarid Warrior
Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
3 / 3
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
{2}{R}
Kavu Scout
Creature - Kavu Scout
Domain -- Kavu Scout gets +1/+0 for each basic land type among lands you control.
0 / 2
{5}{U}{U}{U}{U}
Leviathan
Creature - Leviathan
Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10 / 10
{2}{G}{G}
Lhurgoyf
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{3}{R}
Lizard Warrior
Creature - Lizard Warrior
4 / 2
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
{U}{U}
Merfolk Assassin
Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1 / 2
{1}{U}
Metathran Soldier
Creature - Metathran Soldier
Metathran Soldier can't be blocked.
1 / 1
{1}{U}
Metathran Zombie
Creature - Metathran Zombie
{B}: Regenerate Metathran Zombie.
1 / 1
{2}{R}
Minotaur Warrior
Creature - Minotaur Warrior
2 / 3
{4}{R}
Ogre Berserker
Creature - Ogre Berserker
Haste
4 / 2
{3}{R}{R}
Ogre Shaman
Creature - Ogre Shaman
{2}, Discard a card at random: Ogre Shaman deals 2 damage to any target.
3 / 3
{3}{R}
Ogre Warrior
Creature - Ogre Warrior
3 / 3
{3}{R}{R}
Orgg
Creature - Orgg
Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.
6 / 6
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{1}{G}
Plant Elemental
Creature - Plant Elemental
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 4
{5}
Scarecrow
Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
2 / 2
{6}
Shapeshifter
Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
* / 7-*
{G}
Spike Drone
Creature - Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.

{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0 / 0
{2}{B}
Thrull Wizard
Creature - Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
1 / 1
{2}{B}
Vampire Noble
Creature - Vampire Noble
3 / 2
{3}{R}
Viashino Skeleton
Creature - Viashino Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
2 / 1
{3}{R}
Viashino Warrior
Creature - Viashino Warrior
4 / 2
{4}{B}
Zombie Assassin
Creature - Zombie Assassin
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
3 / 2