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{4}{U}{U}
Aetherling
Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.
4 / 5
{4}{U}{U}
Aetherling
Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.
4 / 5
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)