When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4 /
4
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{7}{G}{G}
Apex Altisaur
Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage -- Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10 /
10
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
3 /
2
{R}{G}
Arni Slays the Troll
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Target creature you control fights up to one target creature you don't control.
II -- Add {R}. Put two +1/+1 counters on up to one target creature you control.
III -- You gain life equal to the greatest power among creatures you control.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{1}{G}
Boxing Ring
Artifact
Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.
{T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
1 /
1
{8}
Breaker of Armies
Creature - Eldrazi
All creatures able to block Breaker of Armies do so.
10 /
8
{2}{G}
Broken Fall
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Contested Cliffs
Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land
{T}: Add {G}.
{4}{R}
Crested Craghorn
Creature - Goat Beast
Haste
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
4 /
1
--
Crystal Vein
Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 /
1
{1}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
--
Fire-Lit Thicket
Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
--
Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
{5}{G}{G}
Foe-Razer Regent
Creature - Dragon
Flying
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
4 /
5
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}{G}
Gargos, Vicious Watcher
Legendary Creature - Hydra
Vigilance
Hydra spells you cast cost {4} less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
8 /
7
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
{R}
Go for Blood
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling {1} ({1}, Discard this card: Draw a card.)
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 /
2
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.
{5}{R}{G}
Gruul Ragebeast
Creature - Beast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
6 /
6
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
{2}{R}{G}
Halana and Alena, Partners
Legendary Creature - Human Ranger
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2 /
3
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
--
Hanweir Battlements
Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
{2}{R}
Imperial Recruiter
Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1 /
1
{1}{G}
Inscription of Abundance
Instant
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
{1}{G}
Into the North
Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
--
Karplusan Forest
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
--
Kessig Wolf Run
Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land
Khalni Territory enters the battlefield tapped.
{T}: Add {G}.
{1}{R}{G}
Khenra Charioteer
Creature - Jackal Warrior
Trample
Other creatures you control have trample.
3 /
3
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 /
6
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
{1}{R}{G}
Mawloc
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2 /
2
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{G}
Molting Skin
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}{G}
Mwonvuli Beast Tracker
Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
2 /
1
{3}{G}{G}{G}
Nacatl War-Pride
Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3 /
3
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{G}{G}
Neyith of the Dire Hunt
Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
3 /
3
{1}{R/G}
Pit Fight
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{2}{R}{R}{G}
Quartzwood Crasher
Creature - Dinosaur Beast
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6 /
6
{3}{R}{G}{G}
Ravager Wurm
Creature - Wurm
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one --
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
4 /
5
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rootbound Crag
Land
Rootbound Crag enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
{1}{G}
Setessan Tactics
Instant
Strive -- This spell costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 /
2
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}{R}
Tephraderm
Creature - Beast
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
4 /
5
{2}{R}
The Triumph of Anax
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III -- Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV -- Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{5}{G}{G}
Thorn Mammoth
Creature - Elephant
Trample
Whenever Thorn Mammoth or another creature you control enters, Thorn Mammoth fights up to one target creature you don't control.
6 /
6
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Titanic Brawl
Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{5}{G}{G}
Treeshaker Chimera
Creature - Chimera
All creatures able to block Treeshaker Chimera do so.
When Treeshaker Chimera dies, draw three cards.
8 /
5
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 /
1
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 /
6
{1}{G}{G}
Voracious Hydra
Creature - Hydra
Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one --
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
0 /
1
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{3}{R}{G}
Xenagos, God of Revels
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6 /
5
{3}{R}{G}
Zhur-Taa Ancient
Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.