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Select Main Deck Cards

{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{U}
Baral, Chief of Compliance
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
1 / 3
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 / 1
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}
Curator of Mysteries
Creature - Sphinx
Flying

Whenever you cycle or discard another card, scry 1.

Cycling {U} ({U}, Discard this card: Draw a card.)
4 / 4
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{U}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{U}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{U}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{U}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Jace's Archivist
Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2 / 2
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{U}
Pteramander
Creature - Salamander Drake
Flying

{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 / 1
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{1}{U}{U}
Sea-Dasher Octopus
Creature - Octopus
Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash

Whenever this creature deals combat damage to a player, draw a card.
2 / 2
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)

Flying

{3}{U}: Draw a card.
1 / 1
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{2}{U}
Teferi's Protege
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
2 / 3
{1}{U}
Thing in the Ice
Creature - Horror
Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0 / 4
--
Awoken Horror
Creature - Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
0 / 4
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2 / 2