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Viewing revision 63. There is a more recent version of this deck.
The object of this deck is to become unkillable through life gain and graveyard recursion.
Discard/Mill Engine: These are the most important cards in the deck. By drawing and discarding cards, you're able to fill your graveyard with Threat creatures that you can cheat onto the battlefield later.
Threats: The creatures that you want to discard and cheat onto the battlefield later are labeled Threats.
Copiers: The main downside to Celestine's Healing Tears ability is that it can only trigger once per turn. The Copier cards aim to fix that. These cards are important, but without a functioning Discard/Mill Engine they won't work well.
Doublestrike Equipment: Granting Celestine doublestrike doubles the amount of life that you'll gain and allows you to cheat bigger Threats onto the battlefield. There are other cards in the More Life section that function similarly. Unlike the cards in the buff section, the Doublestrike Equipment is easily tutorable.
Tutors: These cards allow you to tutor for the tools you'll need to get this deck going.
Royal Guard: Celestine can't use Healing Tears if she's dead. These cards aim to keep her on the battlefield.
More Life: These cards allow you to gain more life so that you can cheat bigger Threats into play with Healing Tears.
Other Lands: Note that many of the lands are artifacts too. This is to enable Inventors' Fair.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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