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Viewing revision 64. There is a more recent version of this deck.
The object of this deck is to gain life and cheat big, fat Threat creatures out of your graveyard using Celestine's Healing Tears ability.
Discard/Mill Engine: These are the most important cards in the deck. They allow you to fill your graveyard with Threats that you can cheat into play using Celestine's Healing Tears ability. If your opening hand doesn't include one of these cards or a Tutor, you should consider a mulligan.
Doublestrike Equipment: Granting Celestine doublestrike increases how much life you'll gain, allowing you to cheat bigger Threats into play with Healing Tears. Many of the cards in the More Life section serve the same purpose. Unlike those cards, as Equipment, these cards are more easily tutored. These also help you inflict commander damage.
Copiers: The chief downside to Celestine's Healing Tears ability is that it only triggers once a turn. These cards aim to fix that. They're important, but they won't work well unless you already have a Discard/Mill Engine and a way to gain at least six life a turn. Unfortunately, there are very few copiers in the deck, so consider tutoring for these before you have a life gain engine.
Royal Guard: Celestine can't use her Healing Tears ability if she's dead. These cards keep her on the battlefield.
Threats: These are the cards you should discard so you can cheat them into play later, especially if you don't have the mana to hard cast them.
Other Lands: Note that many of the lands are artifacts too. This enables Inventors' Fair.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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