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Select Main Deck Cards

{6}{U}{U}
Ancient Silver Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8 / 8
{R}
Bloodlust Inciter
Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
1 / 1
{3}{U}
Borne Upon a Wind
Instant
You may cast spells this turn as though they had flash.

Draw a card.
{2}{U}{U}
Careful Consideration
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
--
Conduit Pylons
Land - Desert
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}{U}
Confounding Riddle
Instant
Choose one --

• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

• Counter target spell unless its controller pays {4}.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Desolate Lighthouse
Land
{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{2}{R}
Dragon's Approach
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.
{R}
Dragon's Rage Channeler
Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium -- As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1 / 1
{1}{R}
Electrostatic Field
Creature - Wall
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0 / 4
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{U}{U}
Failed Inspection
Instant
Counter target spell. Draw a card, then discard a card.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}{R}
Fateful Showdown
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
--
Ferrous Lake
Land
{1}, {T}: Add {U}{R}.
{2}{R}
Fiery Inscription
Enchantment
When Fiery Inscription enters the battlefield, the Ring tempts you.

Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
{1}{R}
Firebrand Archer
Creature - Human Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
2 / 1
--
Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: Target creature gains haste until end of turn.
{1}{U}{U}
Forbid
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.
--
Frostboil Snarl
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Gallifrey Council Chamber
Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 / 1
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{2}{R}
Harness the Storm
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{1}{R}
Kessig Flamebreather
Creature - Human Shaman
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
1 / 3
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
Occult Epiphany
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{1}{R}
Pyromancer Ascension
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
{3}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land

{T}: Add {R}.
{1}{R}
Satyr Firedancer
Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
1 / 1
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{X}{R}{R}
Shatterskull Smashing
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
--
Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{2}{U}{U}
Statute of Denial
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{3}{U}
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
{3}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{3}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
--
Thundering Falls
Land - Island Mountain
({T}: Add {U} or {R}.)

Thundering Falls enters the battlefield tapped.

When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
{5}{R}{R}
Tyrant's Familiar
Creature - Dragon
Flying, haste

Lieutenant -- As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
5 / 5
{1}{U}{R}
Vadrik, Astral Archmage
Legendary Creature - Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.

Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1 / 2
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2 / 2