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--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 / 3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 / 3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 / 3
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 / 3
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 / 3
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 / 3
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3

{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.

Trample, hexproof
7 / 6
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{2}{B}
Make Obsolete
Instant
Creatures your opponents control get -1/-1 until end of turn.
{2}{B}
Make Obsolete
Instant
Creatures your opponents control get -1/-1 until end of turn.
{2}{B}
Make Obsolete
Instant
Creatures your opponents control get -1/-1 until end of turn.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.