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Select Main Deck Cards

{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 / 1
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}
Bloodmad Vampire
Creature - Vampire Berserker
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 1
{1}{B}
Carrier Thrall
Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{2}{B}
Dark Deal
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
{1}{R}
Falkenrath Exterminator
Creature - Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
1 / 1
{1}{R}
Falkenrath Exterminator
Creature - Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
1 / 1
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 / 2
{4}{B}{B}{B}
Fated Return
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{R}{R}
Heirs of Stromkirk
Creature - Vampire
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
2 / 2
{7}{B}{B}
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
{B}
Indulgent Aristocrat
Creature - Vampire Noble
Lifelink

{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1 / 1
{3}{B}{B}
Krovikan Vampire
Creature - Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3 / 3
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{3}{B}{B}
Markov Dreadknight
Creature - Vampire Knight
Flying

{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
3 / 3
{2}{B}
Markov Patrician
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 / 1
{5}{R}
Markov Warlord
Creature - Vampire Warrior
Haste

When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
4 / 4
{2}{B}
Melancholy
Enchantment - Aura
Enchant creature

When Melancholy enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 / 3
{2}{R}
Rakish Heir
Creature - Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
2 / 2
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Recover
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{2}{R}
Stensia Masquerade
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike

Other Vampire creatures you control get +1/+1 and have first strike.
2 / 2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike

Other Vampire creatures you control get +1/+1 and have first strike.
2 / 2
{3}{B}
Stromkirk Mentor
Creature - Vampire Soldier
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
4 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{1}{R}
Vampiric Fury
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
{1}{R}
Vampiric Fury
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
{1}{R}
Vampiric Fury
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.