Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
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For Magic Online (MTGO):
Autres
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After playtesting this list it is surprisingly still resilient and potentially just as explosive as before. You cant turn 2 kill as consistently (probably a good thing for the format) but can kill on turn 3-4 with the same regularity as before.
Many say that the early editions of the deck that ran Simian Spirit Guide were not as good as the ones that ran Sleight of Hand for extra cantrips to dig for combo pieces.
With Summer Bloom now gone though I like the deck with the additional free mana as I've found through playtesting that it makes for more consistent turn 2-3 kills and almost certain turn 4-5 kill.
Winning on Turn 1:
For a t1 with no summer bloom you need two SSG, two amulets, one bounce land, one Azusa, and a prime time. With the two amulets you can give it +4/+0 vigilance and haste from slayers stronghold and double strike from sunhome for 20 damage
Winning On Turn 2:
T1: Untapped land and Amulet of Vigor
T2: Second Amulet of Vigor then bounce land for 4 mana. Play Azusa, Lost but Seeking and then bounce land 2 more times to play Pact or Titan (should have 3 mana floating). From here you can tutor for Simic Growth Chamber and Tolaria West and transmute for a pact to play a second Titan if attacking with 1 will not be enough because of blockers. Other wise you just get Slayers' Stronghold and Boros Garrison give 1 Titan +4/+0 or 2 Titans +2/+0, attack and give doublestrike for the win.
This same line of play can be done to play Hive Mind if you have a pact or Tolaria West in your hand.
Alternatively you can play a Hive Mind or Primeval Titan on turn two with only 1 Amulet of Vigor but will require a Simian Spirit Guide since you will only be able to generate 5 mana after playing Azusa. To give your Titan doublestrike on turn 2 with 1 Amulet you would need a second Simian Spirit Guide as well since 1 Amulet + Sunhome + Boros Garrison will only generate 1RW .
Banning Summer Bloom has certainly nerfed our decks consistency but the deck can still unleash 32 damage on turn 2!!!
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Nom | Main | Tour 1 | Tour 2 | Tour 3 | Tour 4 | Tour 5 | Tour 6 | Tour 7 | Tour 8 | Tour 9 | Tour 10 | |
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Probabilités aditionnelles |
Comparer | Révision | Créé | Par | |||
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» | Révision 23 | Avril 26, 2016 | megatr9n | |||
Révision 22 | Avril 26, 2016 | megatr9n | ||||
Révision 21 | Avril 26, 2016 | megatr9n | ||||
Révision 20 | Avril 26, 2016 | megatr9n | ||||
Révision 19 | Avril 11, 2016 | megatr9n | ||||
Révision 18 | Avril 10, 2016 | megatr9n | ||||
Révision 17 | Avril 10, 2016 | megatr9n | ||||
Révision 16 | Avril 6, 2016 | megatr9n | ||||
Révision 15 | Avril 4, 2016 | megatr9n | ||||
Révision 14 | Avril 4, 2016 | megatr9n | ||||
Révision 13 | Avril 4, 2016 | megatr9n | ||||
Révision 12 | Mars 30, 2016 | megatr9n | ||||
Révision 11 | Mars 30, 2016 | megatr9n | ||||
Révision 10 | Mars 30, 2016 | megatr9n | ||||
Révision 9 | Mars 30, 2016 | megatr9n | ||||
Révision 8 | Mars 7, 2016 | megatr9n | ||||
Révision 7 | Mars 7, 2016 | megatr9n | ||||
Révision 6 | Mars 6, 2016 | megatr9n | ||||
Révision 5 | Mars 5, 2016 | megatr9n | ||||
Révision 4 | Mars 5, 2016 | megatr9n | ||||
Révision 3 | Mars 5, 2016 | megatr9n | ||||
Révision 2 | Mars 3, 2016 | megatr9n | ||||
Révision 1 | Mars 3, 2016 | megatr9n |