{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{3}{W}
Angel of Finality
Creature - Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
3 /
4
{3}{W}
Angel of Finality
Creature - Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
3 /
4
{3}{W}
Angel of Finality
Creature - Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
3 /
4
{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 /
3
{4}{W}
Angel of Mercy
Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3 /
3
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
1 /
1
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 /
4
{3}{W}
Seraph of the Sword
Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
3 /
3
{1}{W}
Sungrace Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
2
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 /
4
{1}{G}{W}
Wayfaring Temple
Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)