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This is the deck that made me spend the Arena wild cards on Collected Company. As you can see, my mana base is terrible, so make it better if you have the cards.

This deck is stupid powerful and a lot of fun to play. I added a main board Reclamation Sage compared to most lists (mostly because I had it :p) and it's always paid off when I drew it!

If you don't have Klothis, Grumgully, Chandra or Bone Crusher Giants, totally sub in any shamans you have or burn spells to clear blockers. I've only played about 20 games with this list, but they haven't been a difference maker in any of them.

You want to get the Harmonic Prodigy and/or Goblin Anarchomancer down ASAP, def. before the Rage Forgers. Folks seem to want to attack in with 3 mana up, and with the Anarchomancer leading into CoCo, grabbing Rage Forger to pump the team is just broken.

I think there's a bug on Arena, but Rage Forger seems to be triggering damage per +1 counter you get, not per creature attacking with a counter, so CoCoing an attack, then back-swinging seems to be triggering way more damage than it should.

Super fun deck, very competitive and cheap on Arena rares! Tempted to get this one on paper, as it's just super fun! I might upgrade my mana base soon, will update here if I do.

This deck appears to be legal in Historic.

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