Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 /
1
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 /
1
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 /
1
{3}{G}
Bifurcate
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
{2}{W}
Cornered Market
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{2}
Liquimetal Coating
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{2}
Liquimetal Coating
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{2}
Liquimetal Coating
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{2}
Liquimetal Coating
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{R}
Magnetic Theft
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
{R}
Magnetic Theft
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
{R}
Magnetic Theft
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
{R}
Magnetic Theft
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{2}{G}{G}
Splinter
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
{2}
Spy Kit
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
{2}
Spy Kit
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
{2}
Spy Kit
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
{2}
Spy Kit
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.