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Select Main Deck Cards

{4}{R}
Anarchist
Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2 / 2
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}{U}
Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{3}
Bloodstone Cameo
Artifact
{T}: Add {B} or {R}.
{1}{U}
Brain Freeze
Instant
Target player mills three cards.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{X}{U}
Breakthrough
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.

Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{B}
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{U}
Cunning Wish
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
{2}{B}{B}
Dakmor Ghoul
Creature - Zombie
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{1}
Darkwater Egg
Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{B}{B}{B}
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{3}
Drake-Skull Cameo
Artifact
{T}: Add {U} or {B}.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{5}{U}{U}
Great Whale
Creature - Whale
When Great Whale enters the battlefield, untap up to seven lands.
5 / 5
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}
Library of Lat-Nam
Sorcery
An opponent chooses one --

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{2}{U}
Long-Term Plans
Instant
Search your library for a card, then shuffle and put that card third from the top.
{3}
Mana Prism
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}{U}
Meditate
Instant
Draw four cards. You skip your next turn.
{U}
Mental Note
Instant
Mill two cards.

Draw a card.
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 / 2
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{2}{U}
Noble Benefactor
Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2 / 2
{U}
Obsessive Search
Instant
Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Omen
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{U}
Opt
Instant
Scry 1.

Draw a card.
{1}{U}
Owl Familiar
Creature - Bird
Flying

When Owl Familiar enters the battlefield, draw a card, then discard a card.
1 / 1
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{3}
Phyrexian Lens
Artifact
{T}, Pay 1 life: Add one mana of any color.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{1}{U}
Predict
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{U}
Ray of Erasure
Instant
Target player mills a card.

Draw a card at the beginning of the next turn's upkeep.
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{B}
Rhystic Tutor
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{3}{U}
Screeching Drake
Creature - Drake
Flying

When Screeching Drake enters the battlefield, draw a card, then discard a card.
2 / 2
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{1}
Shadowblood Egg
Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.
--
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R}.
{X}{B}
Skeletal Scrying
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{1}
Skycloud Egg
Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{U}
Sorcerous Sight
Sorcery
Look at target opponent's hand.

Draw a card.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
{2}{B}{B}
Tendrils of Agony
Sorcery
Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{1}{U}{U}
Trade Secrets
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{1}{U}
Vodalian Merchant
Creature - Merfolk
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
1 / 2
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{1}{U}
Wu Spy
Creature - Human Soldier Rogue
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
1 / 1
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.