Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
1 /
1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
1 /
1
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{2}{U}
Coastal Drake
Creature - Drake
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
2 /
1
{2}{U}
Coastal Drake
Creature - Drake
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
2 /
1
{1}{U}
Confound
Instant
Counter target spell that targets a creature.
Draw a card.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 /
2
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 /
4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2 /
6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2 /
6
{3}{G}{G}
Kavu Chameleon
Creature - Kavu
This spell can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
4 /
4
{3}{G}{G}
Kavu Chameleon
Creature - Kavu
This spell can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
4 /
4
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{U}
Living Airship
Creature - Metathran
Flying
{2}{G}: Regenerate Living Airship.
2 /
3
{3}{U}
Living Airship
Creature - Metathran
Flying
{2}{G}: Regenerate Living Airship.
2 /
3
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
2 /
2
{2}{G}
Pincer Spider
Creature - Spider
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
2 /
3
{3}{U}
Rainbow Crow
Creature - Bird
Flying
{1}: Rainbow Crow becomes the color of your choice until end of turn.
2 /
2
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.
Draw a card.
{2}{G}{G}
Rooting Kavu
Creature - Kavu
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4 /
3
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 /
1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 /
1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 /
1
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.