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Select Main Deck Cards

{5}{W}
Angel of Renewal
Creature - Angel Ally
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
4 / 4
{4}{G}{G}
Canopy Gorger
Creature - Wurm
6 / 5
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{W}
Cliffside Lookout
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 1
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}
Expedition Envoy
Creature - Human Scout Ally
2 / 1
{3}{W}{W}
Expedition Raptor
Creature - Bird
Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}{G}
Gladehart Cavalry
Creature - Elf Knight
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
6 / 6
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{3}{W}
Iona's Blessing
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
{1}{G}{W}
Joraga Auxiliary
Creature - Elf Soldier Ally
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2 / 3
{W}
Kitesail Scout
Creature - Kor Scout
Flying
1 / 1
{1}{W}
Kor Castigator
Creature - Kor Wizard Ally
Kor Castigator can't be blocked by Eldrazi Scions.
3 / 1
{1}{W}
Kor Castigator
Creature - Kor Wizard Ally
Kor Castigator can't be blocked by Eldrazi Scions.
3 / 1
{2}{W}
Kor Scythemaster
Creature - Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking.
3 / 1
{2}{W}
Kor Sky Climber
Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
3 / 2
{2}{W}
Kor Sky Climber
Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
3 / 2
{1}{G}
Lead by Example
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}{G}
Lead by Example
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}{W}
Makindi Aeronaut
Creature - Kor Scout Ally
Flying
1 / 3
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{W}
Relief Captain
Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3 / 2
{2}{W}{W}
Relief Captain
Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3 / 2
{3}{G}
Saddleback Lagac
Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
3 / 1
{2}{G}{G}
Seed Guardian
Creature - Elemental
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
3 / 4
{2}{G}{G}
Seed Guardian
Creature - Elemental
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
3 / 4
{2}{W}
Shadow Glider
Creature - Kor Soldier
Flying
2 / 2
{2}{W}
Shadow Glider
Creature - Kor Soldier
Flying
2 / 2
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.
{4}{W}
Steppe Glider
Creature - Elemental
Flying, vigilance

{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
2 / 4
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 / 4
{1}{G}{W}
Veteran Warleader
Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
* / *
{G}
Vines of the Recluse
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
{2}{W}
Wall of Resurgence
Creature - Wall
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0 / 6
--
Wastes
Basic Land
{T}: Add {C}.