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Plays Zada, Hedron Grinder and Monastery Mentor for card and creature advantage using 12 cantrips and other spells to draw cards and make creatures.
Zada- Each cantrip ends up targeting each of your creatures letting you draw a card for each creature you have. After cast a few cheep spells your hand will fill up very quickly.
Monastery Mentor- Your decks runs 22 non-creature spells letting you create an army of prowess creatures very quickly. With Zada out, they each will be able to gain, haste, Unblockable, +1/+0, or a combination of the three very easily.
|2-sided (coin flip)|
Double-click to open card details.
|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
|»||Revision 10 (latest)||February 3, 2016||darkseraph|
|Revision 9||February 3, 2016||darkseraph|
|Revision 8||February 2, 2016||darkseraph|
|Revision 7||February 2, 2016||darkseraph|
|Revision 6||February 2, 2016||darkseraph|
|Revision 5||February 2, 2016||darkseraph|
|Revision 4||February 2, 2016||darkseraph|
|Revision 3||February 2, 2016||darkseraph|
|Revision 2||February 2, 2016||darkseraph|
|Revision 1||February 2, 2016||darkseraph|
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