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{2}{W}{W}
Ajani Goldmane
Legendary Planeswalker - Ajani
+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
L: 4
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{3}{W}{W}
Ajani, Wise Counselor
Legendary Planeswalker - Ajani
+2: You gain 1 life for each creature you control.

-3: Creatures you control get +2/+2 until end of turn.

-9: Put X +1/+1 counters on target creature, where X is your life total.
L: 5
{1}{W}{B}
Athreos, God of Passage
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 / 4
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 / 2
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 / 2
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 / 2
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{3}{B}{B}
Drana, the Last Bloodchief
Legendary Creature - Vampire Cleric
Flying

Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4 / 4
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}{B}
Kaya, Orzhov Usurper
Legendary Planeswalker - Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

-1: Exile target nonland permanent with mana value 1 or less.

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
L: 3
{W}
Legion's Landing
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.
--
Adanto, the First Fort
Legendary Land

(Transforms from Legion's Landing.)

{T}: Add {W}.

{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 / 3
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 / 3
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 / 3
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 / 3
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Taborax, Hope's Demise
Legendary Creature - Demon Cleric
Flying

Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2 / 2
{B}
Vampiric Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.
{B}
Vampiric Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.
{B}
Vampiric Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.
{B}
Vampiric Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.

{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 / 3

{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.

{2}{W}{W}
Ajani, Strength of the Pride
Legendary Planeswalker - Ajani
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

-2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
L: 5
{2}{W}
Heliod, Sun-Crowned
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

{1}{W}: Another target creature gains lifelink until end of turn.
5 / 5
{2}{B}
Sorin, Imperious Bloodlord
Legendary Planeswalker - Sorin
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.

-3: You may put a Vampire creature card from your hand onto the battlefield.
L: 4
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.