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Hall of Mirrors Pool (EDH / Commander) [Revision 13]

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Viewing revision 13. There is a more recent version of this deck.

Make as many reflections as possible. A cheap deck (paper under $50, MTGO under 10 Tix) intended to have fun, not to be competitive.

  • Copy/Clone (Goal: 8)
    • Copy is more efficient than cloning.
    • Bouncing and reflecting Alirios cost at least 4. If copying cost more than 4 without some other benefit, it is not worth it.
    • Copying has the added benefit of being able to send Alirios back to the command zone if we have no other options and can cast him next turn.
  • Bounce (Goal: 16)
    • 1: Bounces Alirios or defense
    • 2: Bounces Alirios and defense
    • 3: Bounces Alirios or defense, plus draw
    • 3: Bounces Alirios or defense, plus a creature
    • Anything costing more than 3 becomes difficult to cast Alirios that same turn. This is basically a lost turn (unless we get a hefty creature with the bounce).
  • Flicker (Goal: 4)
    • If less than 4, more efficient than bouncing.
    • Potentially less risky since it is like a bounce and cast all in one.
    • No potential for defense though.
    • Any single use costing more than 2 may not be as valuable as a bounce.
  • Pump (Goal: 8)
    • 3-4 mana to create a 3/2 token each turn is not a battle of attrition we are going to win
    • Adding a 4/2 or 4/3 each turn (retroactively as well) gives us a bit of a chance.
    • Combined with defensive bouncing, gives us a fighting chance on the defensive end of combat to dissuade aggressive acts whilst we reflect.
  • End Game (Goal: 8)
    • If we've survived this long, go all in.
    • Make a grand, ridiculous play, that's likely to be stopped, but spectacular if pulled off.
    • If we can eliminate one player or survive to be the last to be eliminated, that's a win.
  • :Draw (Goal: 8)
    • Avoid wasted turns spending all mana to draw a lot of cards that can't be played (because we ran out of mana).
    • The goal is to interact with Alirios and create a reflection at least once per turn and set up the next interaction for the next turn.
    • We'll need 3-4 mana on any turn to reflect.
    • Any draw spell over 3 mana probably doesn't fit.
    • Draw spells should draw 2-3 cards.
  • Mana Rocks (Goal: 8)
    • Mono Blue with many easy casting costs requirements (mostly single U, including Alirios).
    • Pick colorless options if more efficent.
    • Enters tapped may not be important. Just set up for next turn as long as we played Alirios (check this is true).
    • 2-3 cost for 1 or 4 cost for 2?
    • Rocks or Dorks?
  • Recycle (Goal: 3)
    • Prefer permanents to spells, since they may be harder to counter when actually used.

This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
Revision 17 December 15, 2021 TheAOD
Revision 16 May 15, 2021 TheAOD
Revision 15 May 13, 2021 TheAOD
Revision 14 May 13, 2021 TheAOD
» Revision 13 May 10, 2021 TheAOD
Revision 12 May 6, 2021 TheAOD
Revision 11 May 6, 2021 TheAOD
Revision 10 May 6, 2021 TheAOD
Revision 9 May 6, 2021 TheAOD
Revision 8 May 2, 2021 TheAOD
Revision 7 May 2, 2021 TheAOD
Revision 6 April 29, 2021 TheAOD
Revision 5 April 29, 2021 TheAOD
Revision 4 April 29, 2021 TheAOD
Revision 3 April 28, 2021 TheAOD
Revision 2 April 25, 2021 TheAOD
Revision 1 April 24, 2021 TheAOD
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