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Make as many reflections as possible. A cheap deck (paper under $50, MTGO under 10 Tix) intended to have fun, not to be competitive.
As of May 13, 2021, the paper cost of Revision 11 is estimated at $50! MTGO is 12.28 TIx, mostly due to Sol Ring. Swap in a Fellwar Stone and subtract lands and you are under 7 Tix!

Item Cost
Cards* $47.97
20 Reflection Tokens $0.60
Sleeves $7.96
Taxes $5.02
Total $61.55

*Already owned cards not included. Also includes some stylish version choices pushing the cost up a bit.

  • Copy/Clone (Goal: 8)
    • Copy is more efficient than cloning.
    • Bouncing and reflecting Alirios cost at least 4. Copying for less than 5 is usually more efficient than bouncing, but there is no defensive option.
    • Copying has the added benefit of being able to send Alirios back to the command zone if we have no other options and can cast him next turn.
  • Flicker (Goal: 8)
    • Bouncing and reflecting Alirios cost at least 4. Flicker for less than 5 is usually more efficient than bouncing, but only defensive in protecting our creatures. Can't remove threats.
    • Potentially less risky since it is like a bounce and cast all in one.
  • Bounce (Goal: 12)
    • CMC 1: Bounces Alirios or defense
    • CMC 2: Bounces Alirios and defense
    • CMC 3: Bounces Alirios or defense, plus draw
    • CMC 3: Bounces Alirios or defense, plus a creature
    • Anything costing more than 3 becomes difficult to cast Alirios that same turn. This is basically a lost turn (unless we get a hefty creature with the bounce).
    • Permanents that bounce are useful, but activation costs should be 3 or less. Slower due to extra cost to deploy and summoning sickness.
  • Pump (Goal: 8)
    • 3-4 mana to create a 3/2 token each turn is not a battle of attrition we are going to win.
    • Adding a 4/2 or 4/3 each turn (retroactively as well) gives us a bit of a chance.
    • Combined with defensive bouncing, gives us a fighting chance on the defensive end of combat to dissuade aggressive acts whilst we reflect.
  • End Game (Goal: 8)
    • If we've survived this long, go all in.
    • Make a grand, ridiculous play, that's likely to be stopped, but spectacular if pulled off.
    • If we can eliminate one player or survive to be the last to be eliminated, that's a win.
    • Staying on theme, create a lot of token creatures and bounce enemy creatures.
  • :Draw (Goal: 8)
    • Avoid wasted turns spending all mana to draw a lot of cards that can't be played (because we ran out of mana).
    • The goal is to interact with Alirios and create a reflection at least once per turn and set up the next interaction for the next turn.
    • We'll need 3-6 mana on any turn to reflect.
    • Any draw spell over 3 mana probably doesn't fit.
    • Draw spells should draw 2-3 cards.
  • Mana Rocks (Goal: 8)
    • Mono-Blue with many easy casting costs requirements (mostly single U, including Alirios).
    • Pick colorless options if more efficient.
    • Enters tapped may not be important. Just set up for the next turn as long as we played Alirios.
    • CMC 2 for 1 is our target
    • Rocks not Dorks

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This deck appears to be legal in EDH / Commander.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
» Revision 16 February 16, 2023 TheAOD
Revision 14 December 9, 2021 TheAOD
Updated with actual owned versions
Revision 13 May 13, 2021 TheAOD
Revision 12 May 13, 2021 TheAOD
Revision 11 May 13, 2021 TheAOD
Revision 10 May 13, 2021 TheAOD
Revision 9 May 13, 2021 TheAOD
Revision 8 May 13, 2021 TheAOD
Revision 7 May 12, 2021 TheAOD
Revision 6 May 11, 2021 TheAOD
Revision 5 May 11, 2021 TheAOD
Revision 4 May 11, 2021 TheAOD
Revision 3 May 10, 2021 TheAOD
Revision 2 May 10, 2021 TheAOD
Revision 1 May 10, 2021 TheAOD
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