At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
5 /
4
{2}{G}
Autumnal Gloom
Enchantment
{B}: Mill a card.
Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
--
Ancient of the Equinox
Creature - Treefolk
Trample, hexproof
{2}{G}
Autumnal Gloom
Enchantment
{B}: Mill a card.
Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
--
Ancient of the Equinox
Creature - Treefolk
Trample, hexproof
{2}{G}
Autumnal Gloom
Enchantment
{B}: Mill a card.
Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
--
Ancient of the Equinox
Creature - Treefolk
Trample, hexproof
{2}{G}
Autumnal Gloom
Enchantment
{B}: Mill a card.
Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
--
Ancient of the Equinox
Creature - Treefolk
Trample, hexproof
{4}{B}{G}
Baloth Null
Creature - Zombie Beast
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
4 /
5
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{2}{B}
Corpseweft
Enchantment
{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
{4}{B}
Necromantic Summons
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
{4}{B}
Necromantic Summons
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
{4}{B}
Necromantic Summons
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
{4}{B}
Necromantic Summons
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
{3}{U}{B}
Necromaster Dragon
Creature - Dragon
Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
4 /
4
{1}{B}{G}
Nyx Weaver
Enchantment Creature - Spider
Reach
At the beginning of your upkeep, mill two cards.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 /
3
{1}{B}{G}
Nyx Weaver
Enchantment Creature - Spider
Reach
At the beginning of your upkeep, mill two cards.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 /
3
{2}{B}
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
{2}{B}
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
{1}{B}
Returned Reveler
Creature - Zombie Satyr
When Returned Reveler dies, each player mills three cards.
1 /
3
{1}{B}
Returned Reveler
Creature - Zombie Satyr
When Returned Reveler dies, each player mills three cards.
1 /
3
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.
{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 /
1
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.
{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 /
1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 /
1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 /
1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 /
1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 /
1
{2}{G}
Scout the Borders
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{2}{G}
Scout the Borders
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{2}{G}
Scout the Borders
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{2}{G}
Scout the Borders
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{4}{B}
Sibsig Host
Creature - Zombie
When Sibsig Host enters the battlefield, each player mills three cards.
2 /
6
{4}{B}
Sibsig Host
Creature - Zombie
When Sibsig Host enters the battlefield, each player mills three cards.
2 /
6
{3}{G}
Sudden Reclamation
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
{3}{G}
Sudden Reclamation
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.