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The 1 through 4 drops are mostly for utility, defense, mana ramping, and harassing the opponent if they are moving slow. This deck is not designed to be used in a set with a lot of field wipes. Try to go as wide as possible then use the big beefy brawlers to secure the board position. Sideboard in a couple of removal spells only if the deck is getting overpowered. If the deck is getting outpaced, trade out a couple of the fatties for the smaller creatures.
----Highlights----
Bane of Bala Ged:
Best brawler in the deck. It's big and chops away at the opponent's board position everytime it attacks.
Birthing Hulk:
Easy to protect since it regenerates itself. Also dramatically increases the number of creatures on the board and hits for a nice unhealthy amount. The blighted woodland comes in handy since we would rather not sacrifice a creature to regenerate this thing unless absolutely necessary.
Hedron Crawler:
The one colorless mana ramping ability is far more valuable than it appears, especially since it can hit the field so early.
Spawnbinder Mage:
Amazing board control and excellent blocker. Helps a lot if you are getting overpowered. Ironically, the 2 power makes her a decent attacker as well.
Sylvan Advocate:
2 drop 4/5 in many cases, otherwise he's still a good blocker with vigilance. I actually got the Awaken off of Sheer Drop which yielded a 5/5 land creature because of Sylvan Advocate.
Pulse of Murasa:
Outstanding card in almost any creature deck. Gain 6 life at instant speed for 3 mana is broken on it's own, but that's not enough so grab one of your beatsicks out of your graveyard too.
Vines of the Recluse:
Outstanding combat trick in draft. Opponent rarely sees it comming because it untaps the creature as well. This card often causes the opponent to loose a creature while getting nothing in return.
----Worth Mention----
Cliffside lookout:
Figured i should explain why this little shithead is in here. She's a 1 drop which is imparitive for a deck that tries to go as wide as possible. She's one of the best 1 drops in white because she has a bit of late game potential as well. Let's not forget she's an ally for the Cohorts to use.
Kor Skyclimber:
In most games, against well built decks, she will either be the only one getting decent damage in, or another option for blocking flyers.
Ondu War Cleric:
Makes life rediculously hard for tempo decks. Cliffside lookout starts to look a lot better when this guy is on the field too.
Ruin Processor:
For those wondering why this is here: It's draft, I work with what i'm given. This deck doesn't exile a damn thing EVER, which makes his ability a massive buzzkill. However, he's still HUGE and I needed a big dumb knuckle cruncher to fill this slot, so there he is.
Stalking drone:
Just an extra body to go against well made control decks. Hedron Crawler and Blighted woodland can supply colorless mana if they show up, otherwise, either make due with the 2/2 or sac' some eldrazi scions to get it's ability off.
Inspired Charge:
Great card to take advantage of the creature swarm if you get it.
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
Facce: |
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Nome | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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