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Select Main Deck Cards

{1}
Augmenting Automaton
Artifact Creature - Construct
{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.
1 / 1
{1}
Augmenting Automaton
Artifact Creature - Construct
{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.
1 / 1
{1}
Augmenting Automaton
Artifact Creature - Construct
{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.
1 / 1
{1}
Augmenting Automaton
Artifact Creature - Construct
{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.
1 / 1
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{4}{R}{R}
Combustible Gearhulk
Artifact Creature - Construct
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
6 / 6
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 11
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 11
{U}{B}
Contraband Kingpin
Creature - Aetherborn Rogue
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.
1 / 4
{U}{B}
Contraband Kingpin
Creature - Aetherborn Rogue
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.
1 / 4
{U}{B}
Contraband Kingpin
Creature - Aetherborn Rogue
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.
1 / 4
{2}{U}{B}{R}
Dark Intimations
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{B}{B}
Lost Legacy
Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{2}{U}
Metallic Rebuke
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Counter target spell unless its controller pays {3}.
{2}{U}
Metallic Rebuke
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Counter target spell unless its controller pays {3}.
{2}{U}
Metallic Rebuke
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Counter target spell unless its controller pays {3}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
{3}
Prakhata Pillar-Bug
Artifact Creature - Insect
{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 3
{3}
Prakhata Pillar-Bug
Artifact Creature - Insect
{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 3
{5}
Reservoir Walker
Artifact Creature - Construct
When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).
3 / 3
{5}
Reservoir Walker
Artifact Creature - Construct
When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).
3 / 3
{4}
Snare Thopter
Artifact Creature - Thopter
Flying, haste
3 / 2
{4}
Snare Thopter
Artifact Creature - Thopter
Flying, haste
3 / 2
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{U}{B}
Tezzeret's Touch
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.
{1}{U}{B}
Tezzeret's Touch
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{2}
Welder Automaton
Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
2 / 1
{2}
Welder Automaton
Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
2 / 1
{2}
Welder Automaton
Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
2 / 1
{2}
Welder Automaton
Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
2 / 1
{1}{B}{R}
Weldfast Engineer
Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
3 / 3
{1}{B}{R}
Weldfast Engineer
Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
3 / 3
{1}{B}{R}
Weldfast Engineer
Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
3 / 3