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Gameplan: Use Baral or Goblin Electromancer to make token generators super cheap. Cast a lot of goblins. Use Battle Hymn. Cast Past in Flames to get more goblins. Then more. Eventually flash back Burst of Speed or Surge of Zeal. Now cast Haze of Rage. Congrats, every one of your 20 goblins is lethal.
Trapped under a Bridge? Cast Purphoros and then a lot of goblins. Cast Wipe Away or Echoing Truth, then swing. Getting hated out by anti-storm cards? Bring in Goblin Chieftain, Bushwhackers, and bolts - now you're an aggro deck.
Key Interactions: Battle Hymn can generate +4, +8, or more mana. Enough to flash back Past in Flames, token generators, then Battle Hymn itself again. Haze of Rage has both buyback and storm. With one Baral out and 4cmc, you can make your 6 goblins lethal. If only Rites of Initiation was modern legal.
Why it is fun: You get to go off! Cast a dozen spells, haze of rage, swing for 400 damage. The deck takes some practice to get right and feels great when you're winning. You get more interaction than a storm deck. It feels a little like 8-whack and a lot like storm. Plenty of goblins to block with (though that's a last resort). 100% Johnny deck.
If you don't like the storm aspect, switch into RW tokens. Take out cost reducers and blue, add Intangible Virtue, Swiftspears, Young Pyromancer, Manamorphose, Gut Shot, and some white token makers. Manamorphose > Gut Shot > Haze of Rage draws you a card and gives everything +3/+0 for the low cost of 2cmc.
Why it is bad: Plain old UR gifts storm is better in every way. We have little disruption. The deck folds to Pyroclasm effects. Countering Battle Hymn is backbreaking. Koldotha Rebirth + Ichor Wellspring is powerful but wildly inconsistent. Sideboarding into an alternate plan is fun, but ends up being underpowered.
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